"Gladstone has created an amazing world....Combining murder mystery, corporate intrigue, and thaumaturgical fireworks, Three Parts Dead gives us not just an excellent urban fantasy, but [also] a brilliant new world to explore. I can't wait to see what he does next."
--Margaret Ronald, author of Spiral Hunt
A God has died, and it's up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart.
Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis's steam generators will shut down, its trains will cease running, and its four million citizens will riot. Tara's job: resurrect Kos before chaos set sin. Her only help is Abulard, a chain-smoking priest of the dead God, who's having an understandable crisis of faith.
But when the duo discover that Kos was murdered, …
"Gladstone has created an amazing world....Combining murder mystery, corporate intrigue, and thaumaturgical fireworks, Three Parts Dead gives us not just an excellent urban fantasy, but [also] a brilliant new world to explore. I can't wait to see what he does next."
--Margaret Ronald, author of Spiral Hunt
A God has died, and it's up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart.
Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis's steam generators will shut down, its trains will cease running, and its four million citizens will riot. Tara's job: resurrect Kos before chaos set sin. Her only help is Abulard, a chain-smoking priest of the dead God, who's having an understandable crisis of faith.
But when the duo discover that Kos was murdered, they have to make a case in Alt Coulumb's courts--and their quest for the truth endangers their partnership, their lives, and Alt Coulumb's hope of survival.
What a great writer. Learned after the fact that he’s one of the co-authors of “This Is How You Lose the Time War”. Makes sense.
The ideas here felt new and exciting. Exposition and world-building doesn’t happen in clunky blocks like it does in so many books. It takes real skill not to frustrate readers when you throw together dead gods, magic from starlight, gargoyles, vampires, contract law, and a whole lot more.
I thoroughly enjoyed this book. Likable characters, a unique magic system, plenty of weirdness.
There were no talking cats, but having sympathetic vampires and gargoyles made up for that.
I'm very glad to hear that this is part of a series that the author is thinking will go to 10 to 13 books.
One warning: This is the first book that Max Gladstone wrote in the Craft Sequence, but apparently, [b:Last First Snow|23168830|Last First Snow (Craft Sequence, #4)|Max Gladstone|https://images.gr-assets.com/books/1411416296s/23168830.jpg|42713969] and [b:Two Serpents Rise|16059411|Two Serpents Rise (Craft Sequence, #2)|Max Gladstone|https://images.gr-assets.com/books/1355469010s/16059411.jpg|21846173] occurred earlier in the chronology of the series. I don't know what order a reader should approach them in.