Playing with Reality

How Games Have Shaped Our World

24 cm, 360 pages

English language

Published June 18, 2024 by Penguin Publishing Group.

ISBN:
978-0-593-53818-0
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5 stars (1 review)

We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They’re also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation—yet still underlies …

2 editions

Not so much about "games" per se, but highly recommended

5 stars

This book is about games in an indirect sense. The only category of games the author spends a serious amount of time discussing directly are war games, which evolved from chess into simulations of actual combat informing real-world decisions.

From there it goes into game theory, the mathematical discipline that engendered, and how that informed global nuclear brinksmanship.

That's just an example of the sort of game-adjacent topics the author touches on. This book covers a lot of ground and gives the reader a lot to think about.

I really enjoyed the book, and while it wasn't quite what the title led me to expect, I'm very glad I read it.